Tag Archives: analytics

How and Why Gamification Must be Effective in the Enterprise

I am not a gamification expert. In fact, until today, I was skeptical of the potential effectiveness of the gamification of work in changing employee behavior and performance. I have consistently advised my software vendor clients that gamification is a wild card, because the value of gamifying enterprise software has not been demonstrated beyond question.

My outlook on gamification changed instantly today, while reading a New York Times Magazine article written by Charles Duhigg and shared on Twitter by Sameer Patel, whose value judgements and recommendations I very much trust. The article, which is actually an extended book excerpt, is not about gamification. Rather, it is about the application of analytics and behavioral science to large retailers’ marketing efforts. However, what I learned reading the article changed my perspective on the gamification of work by revealing a scientific basis for why it must succeed, if properly applied.

Duhigg tells the story of Target’s efforts to use customer purchase and demographic data to identify which of its female customers were in the second trimester of a pregnancy, so the retailer could shift those customers’ in-store and online buying habits. While that story is fascinating in itself, Duhigg’s explanation of the behavioral science on which retailers build their marketing strategies is what made me rethink my position on the gamification of work.

Behavioral scientists have shown that habits – routines that we largely perform subconsciously – are developed responses to a consistent, reoccurring stimulus. We repeat the action (habit) every time our brain is cued by the stimulus because doing so produces a mental, emotional, or physical reward. The more we repeat this cue-routine-reward loop, the further ingrained the habit becomes.

As Duhigg explains with an extended anecdote about Proctor & Gamble’s marketing efforts around its Febreze product, it is very difficult, if not impossible, to create a new habit in a vacuum. The only way to effectively change a habit is to embed it in an established cue-routine-reward loop, replacing the old routine with a new one. This is the scientific key to why the gamification of work is not just bogus theory.

For gamification to be effective, new behavioral routines must be applied when triggered by a specific work stimulus and yield already desired rewards. If we understand the cues that trigger unproductive habits for workers, as well as the rewards they derive from applying those routines, we can replace those unproductive actions with more productive ones.

Most examples of work gamification that I have seen ignore the existence of cues completely. Gamification elements are constantly present, rather than appearing only under specific conditions. Embed it and they will play.

Furthermore, gamification has too often been explained in terms of changing the rewards when, in fact, it is about changing the behaviors themselves. Behavioral science has demonstrated that changing the reward does not change the behavior. Rather, the routine must change, and the new, desired behavior must be linked to an existing, desired reward that motivates an employee.

Other Thoughts Related to This Behavioral Science

The behavioral science behind Target’s and P&G’s efforts to alter customer’s buying habits can be applied to any other situation in which change is desired to affect positive performance outcomes. Unproductive work habits is one area, as discussed above. Another is the adoption of new enterprise software.

If organizations tied usage of new software to the specific cues and rewards associated with existing work tasks and habits, adoption would rocket up the desired hockey-stick curve. Both the use cases and the benefits would be crystal clear to employees, eliminating two of the most significant barriers to the mainstream adoption of new software. The “what’s in it for me” would be immediately obvious to the workers to whom the new software has been launched. Change communication (and application training) would still be critical, but the creating the associated messages would be greatly simplified, as they are already known.

As demonstrated in Duhigg’s article, behavioral scientists (and retailers) also understand that there are a few specific, life-altering events that provide the perfect window in which influencers can change an individual’s seemingly intractable habits. Events such as graduating from college, changing employment, getting married, buying a house, and yes, having a baby, disrupt peoples’ ingrained habits, or at least cause them to question their routines. As such, major life events offer influencers a very valuable opportunity to seed new habits that will then remain in place and unquestioned until the next big life event occurs.

Why is that important? Think about who in the enterprise is currently responsible for being aware of impending or recent employee major life changes, and helping employees minimize the effects that those changes may have on their work performance. Human Resources. Yes, HR is the corporate custodian of changes associated with employee life-events. As such, they are well-positioned to identify the optimal opportunities for changing an individual employee’s work habits in ways that will lead to improved performance. Managers directly supervising one or more employees are even better positioned to identify those performance change opportunities, as they often become aware of actual or planned employee life changes before HR knows about them.

Charles Duhigg’s book excerpt provided me with an ah-ha moment regarding the gamification of work. It also underscored how important the understanding of behavioral science is to affecting positive workplace transformation. Many of us focused on the intersection of business and technology too often are unaware of, or under-value, the contributions that social science has made to the understanding of organizational behavior. Thank you Mr. Duhigg (and Mr. Patel) for leading me to these insights today.

Image source: http://www.bigdoor.com

Lotusphere 2012: IBM Demonstrates the Power of the Platform, Simplified

This entry was cross-posted from Meanders: The Dow Brook Blog.

Software analysts and buyers have historically favored platforms over application suites and stand-alone applications. Why? Because platforms offer both a rich set of pre-integrated functionality and the ability to add or build new features and applications, some of which may be extensively customized for an organization.

IBM has long been considered a platform provider of enterprise software, particularly in the infrastructure and middleware categories. More recently, IBM has evolved from being a vendor of a collaboration suite (Quickr) to a provider of multiple integrated, extensible offerings for enterprise collaboration, social networking, messaging, content sharing and management, and customer- and employee-facing web experience management. IBM’s vision for for this confederation of offerings, codenamed ‘Project Vulcan’, was first articulated at Lotusphere 2010. Last year’s Lotusphere presented initial, limited evidence that the vision was becoming reality.

Lotusphere 2012, held last week, showcased IBM’s latest efforts at unifying its interaction platform. IBM previewed the upcoming releases of its Connections, Notes/Domino, and Customer and Intranet Web Experience offerings. As one would expect from a platform software provider, each of these products works with the others out of the box. However, IBM, has gone beyond merely providing integration between the separate offerings by embedding functionality from each into the others. For example, IBM customers who have licensed both Connections and Notes will soon be able to send and receive email from within Connections, and, conversely, consumers will be able to view and interact with the Connections activity stream from within Notes.

The increasing power of the IBM interaction platform was further underscored by demonstrations of related, integrated and embedded functional services from its Quickr collaboration, Content Manager and FileNet enterprise content management, and Cognos analytics offerings. This extended scope of the Project Vulcan vision is what sets IBM apart from other platform software vendors, and it was good to see IBM articulating and demonstrating that differentiation at Lotusphere.

Death of a Tradeoff

We, as an industry, have assumed the existence of a tradeoff between rich functionality and simple, intuitive user experiences. Conventional wisdom says that as more features are added, the resulting complexity degrades the user experience, forcing software architects and designers to find an optimal balance between functionality and usability. The tradeoff has traditionally been managed in one of two ways: 1) by creating simple, single-purpose applications that are not overloaded with functionality, or 2) by partitioning functionality into multiple, related applications in a suite. Platforms have largely not attempted to manage this tradeoff at all for developers/designers, administrators, or consumers. Not only is the platform’s complexity on full display; it is generally promoted as a benefit.

IBM’s implementation of its Project Vulcan vision has, for perhaps the first time, obviated the long-held tradeoff between functionality and ease-of-use at the platform level. The versions of Connections, Notes/Domino, and the Web Experience offerings that where announced and demonstrated at Lotusphere 2012 (and will be released over the course of this year) are both feature-rich and highly usable. Each offering has had its user interface redesigned, yielding a cleaner look that is more consistent across the interaction platform. Additionally, the new user interface designs are simpler than their predecessors and, in effect, minimize the complexity created by IBM’s extended integration and embedding of functionality from related software offerings.

This harmonious co-existence of broad, advanced functionality and a consumer-friendly computing experience is what makes IBM’s interaction platform really different and powerful. The first public glimpse of this next-generation enterprise software came during the Lotusphere 2012 Opening General Session, when Connections Next was demonstrated by its Lead Project Manager, Suzanne Livingston. My reaction, a tweet that was later displayed before the beginning of the Closing General Session, sums up the impact of IBM’s work on its interaction platform over the last year:

Dow Brook’s Point-Of-View

While there is more work to be done, IBM should be proud of the next-generation interaction platform it is bringing to market. Lotusphere 2012 demonstrated that IBM is in good position to be a provider of choice for social business software. The work that they’ve done over the last year strongly differentiates their interaction platform and should positively affect its adoption by customers. IBM’s refusal to acknowledge the old, limiting tradeoff between platform complexity and user experience should accelerate the consolidation of the Enterprise Social Software market in the second half of 2012. It may also more firmly establish IBM as a leader in the Web Experience software category and spark renewed interest in its Notes/Domino messaging and Sametime unified communications offerings.

Disclosure: IBM is a client of Dow Brook’s Insight OnDemand subscription advisory service and paid the author’s registration and hotel expenses related to Lotusphere 2012 attendance.

Telligent Gains Leverage on Its Cloud and Mobile Roadmaps

Telligent Systems, Inc. announced on Monday that it had acquired Leverage Software, a competing provider of enterprise social capabilities used to support communities and customer relationship management efforts (see press release). The deal closed at around 10:00am CST, after about two months of discussions and paperwork, according to Telligent’s Founder and CTO, Rob Howard, and Wendy Gibson, Telligent’s CMO. Leverage’s brand and people will be integrated into Telligent starting immediately, and technology integration will occur some time in 2012.

At first glance, this seemed like a straight-forward acquisition with a clear purpose. That initial impression was validated upon speaking with Howard and Gibson shortly after the news broke. Telligent gains several strategic pieces that will strengthen its offerings through the acquisition of Leverage, including cloud, mobile, and analytics technology; people with .NET and iOS development skills; and some marquee customers.

The single largest impact of the acquisition will be an accelerated delivery of Telligent’s cloud offerings roadmap. Telligent Community is available today in a hosted, single-tenant version only. Leverage Software’s platform was built on a multi-tenant SaaS architecture in 2003, so they have extensive experience in the cloud. Both vendor’s products and services are built on .NET and other Microsoft technologies, which should ease the transformation of Telligent Community (and, most likely, Enterprise) to a multi-tenant architecture. Additionally, the rich API set of Telligent’s Evolution platform should speed the integration of the vendors’ offerings in the near term. When asked, Howard noted that Telligent will continue its existing, early-stage efforts to build and deliver functionality on Microsoft’s Azure infrastructure.

Telligent’s mobile capabilities will also receive a boost from the Leverage Software acquisition. Leverage has developed an iOS-native version of Leverage Community, which is sold through Apple’s iTunes Store. Earlier this year, Telligent introduced tools in its Evolution platform that extend Telligent Community and Telligent Enterprise to Apple’s iPhone, as well as Blackberry and Android devices. However, Telligent does not offer device-specific versions of its products. With their experience, Leverage’s developers should be able to change that fairly quickly, at least for iPhone and iPad. Telligent has previously discussed plans to build HTML5-compliant versions of its community applications as well.

Leverage Software claims to support 250 communities, with 15% of the Fortune 100 as customers. Well-known brands such as The Home Depot, Pearson, and Wells Fargo have demonstrated the scalability and effectiveness of Leverage’s technology. Telligent’s Gibson remarked that they are very pleased to be adding Leverage’s customers to their portfolio and that they would begin on-boarding them soon after the brands have been united.

Unlike some of its more marketing driven competitors, Telligent has grown its business the old-fashioned way, by quietly delivering a platform and applications that have helped customers meet well-defined, community-centric business objectives. The company has a loyal and highly enthusiastic customer base. Now, with the acquired assets of Leverage Software, Telligent is poised to accelerate its growth, as well as the success of its customers and their internal and external communities.

One other thing has been accelerated as a result of this acquisition – the consolidation of the Enterprise Social Software market. It will be interesting to watch Telligent in 2012, as it will likely make other acquisitions in order to offer additional functionality on its platform. Telligent would also be an attractive acquisition for a larger vendor seeking an extensible, Microsoft-centric enterprise social software platform. Either way, next year will be an interesting one for Telligent and its customers.

This entry was cross-posted from Meanders: The Dow Brook Blog. Telligent Systems, Inc. is a Dow Brook Advisory Services client.